Saturday, May 31, 2014

GLP Trust Monitor Policy


Trust Monitor Policy

Welcome to “Teach Me How to Play”, a global learning project (GLP)!  The purpose of this site is to use writing and video to increase activity and build global awareness and sensitivity in students throughout the world.  The below rules and conditions are assumed to be agreed to upon your participation in this project.  Any person who violates this policy may lose the privilege to participate in the project.

All Participants will:

1.     Agree that this website and all submissions are created for educational use only and shall not be used for any other purpose.
2.     Abide by all policies from their own school and/or district first and foremost above this policy.
3.     Exhibit good judgment in any postings (text, photo, audio, etc.) by only submitting respectful and appropriate items to the project
4.     NOT share personal information during any part of the project.  General locations will be given and school names may be submitted but student names, ages, and other identifiable information shall not be submitted.
5.     Use appropriate citations for information that is not original to the author. 
6.     All discussions must be about the project and shall not be personal in nature.
7.     Notify the site author of any violation of this policy immediately.

Teachers/Project Leaders will:

1.     Review and edit all submissions for adhering to this policy before they are submitted. 
2.     Responsible for any inappropriate material submitted to the project by students in their classroom.

Disclaimer:

1.     The author of the Teach Me How to Play project website is not responsible for any inappropriate content that may be added or linked by users of the project.




References

Edmodo. (2013) Acceptable Use Policy. In Edmodo. Retrieved from https://www.edmodo.com/corporate/acceptable-use-policy
Facebook. (2014) Facebook. Terms. Retrieved from https://www.facebook.com/legal/terms
Falcone, K. (2014). Trust Monitor Policy. In Healthy Planet Public Service Announcement. Retrieved from http://healthyplanetpsa.weebly.com/trust-monitor-policy.html
Sheldon ISD. (2001). Employee Agreement for Acceptable Use of the Electronic Communications System. In Sheldon ISD. Retrieved from http://sheldonisd.com/Page/261


Sunday, May 11, 2014

Morfo for My GLP

Here is an example of a Morfo video to be used on my GLP site.  It's like Voki, but it's me and a whole lot creepier!


Monday, April 28, 2014

GLP Site Content (for review)

Teach Me How to Play!

Who?

Welcome!  My name is Jamie Locklin and I am Instructional Technology Specialist working with 1st-5th grade students in the Houston, TX area. 

This website is designed for you as the facilitator to communicate with other facilitators of the project.  Please feel free to email with question or concerns (jwlocklin@gmail.com) or post them in the comments of the part you are currently working on with the project.

You don’t need to be a tech expert to join this project either! All you need is a camera (even your phone will do), an internet connection, a class, and a sense of adventure! 


What?

This Global Learning Project will provide your students the opportunity to interact with other students around the world synchronously and/or asynchronously around a topic they already love…GAMES!!!

Using expository writing, and the writing-process, students will describe their favorite games in a how-to paper that will then turn into a video tutorial of how to play their favorite schoolyard or neighborhood games.

In the first part of the project students will use their composition and writing skills to describe the games that they play during recess, at home, or in their neighborhood. Included in their writing should be an explanation of instructions and rules to the game as well.

In the second step of the project students will use their compositions to create a video explaining the game they play. Classrooms can choose to record multiple games or pick one in the end that is the class’ favorite after finishing the writing part.  These videos will be shared via YouTube (or another approved method) and then shared with the other classrooms. Students will then try to play the games of the other classes to see if the instructions are clear. Classrooms can then connect synchronously via Google Hangouts or Skype to ask clarifying questions and share the joys of what they have learned about each other. As an alternative to synchronous meetings classrooms can create a response video showing them playing the games the other have taught them to connect asynchronously.


When?

This project will repeat twice a U.S. school year (once from August to December, and again from January to May), offering teachers and students the opportunity to participate when their schedule allows during the year.  It is not necessary for the project to take all of the time allotted as some projects could be finished in just three or four weeks.


Where?

In order for students and teachers around the world to participate, example videos can be found on JamieLocklin.com, as well as sample lesson plans and other resources.  These resources are all located on ePals.com as well.


Why?

The purpose behind this project is to not only enrich your curriculum by giving writing a global dimension, but also to add a little fun to learning the expository writing process that also helps students learn to respect, value, and celebrate other cultures.

As the world grows smaller every day, events that once seemed distant in places like the Ukraine, Saudi Arabia or South Korea are now just a click or a tweet away.  Through the games that students play they will be taken from their own neighborhoods into the neighborhoods of this ever-shrinking world to have an experience they will remember for a lifetime.


How?

An introductory video explaining the idea behind the project is provided.  Teachers will then help students brainstorm the various games they play, creating an extensive list. From that list, students will then choose one and write out instructions and directions to the game.

After the instructions have been through the writing process and are complete, a short 1-3 minute video will be made using their writing as a guide to help explain the games. It is not expected that the paper will be read but will form the guideline for the filming of the video project. The videos will then be shared with the other classrooms.

Each participating classroom will then vote on the favorite game they received and create a video response (or connect live via Google Hangouts or Skype) to ask questions and demonstrate them playing the game at their school. 


All coordination will be done through email, JamieLocklin.com blog postings, YouTube, ePals/iEarn, as well as (when available) synchronous meetings via Hangouts or Skype throughout the process.

Tuesday, March 25, 2014

UbD Stage 3

Here is my Stage 3 of UbD for my Unit on Digital Citizenship. Please download, review, and make comments.


View or download Stage 3 UbD here.

Tuesday, March 18, 2014

UbD Stage 2

Here is my Stage 2 of UbD for my Unit on Digital Citizenship. Please download, review, and make comments.

View or download Stage 2 UbD here.